Territory Map
You are on the Map tab ✓ · Game view = your screen recording as background · Planner view = abstract diamond grid for planning
Target Assignments
Alliance Attack Calculator
Select a node on the map first — uses Deepsea Crude/day and merit values from in-game rules
Battle Simulator
Ratio > 1.3 = WIN · 1.0–1.3 = CLOSE · < 1.0 = LOSE · Light wounded recover; heavy → hospital; permanent loss is unrecoverable
Oil Clash Event Rules
From in-game RULES screens — used by this planner's calculator
Map Layout
- The battlefield is a rhomboid diamond — four corners, four alliances.
- Each corner is an Alliance Starting Point; paths meet at the center Red Battleship capital hub.
- Set your alliance corner to Us (right-click owner cycle). Attack only linked nodes from your territory.
- Default corners: North = Enemy, East = Contested, South = Us, West = 4th alliance.
Scoring — Passive Generation (Control)
- Hold structures to earn points per minute toward the leaderboard (control score).
- Barrels & cranes (S/M-Rigs): baseline passive tickers — lower value, good early footholds.
- Oil rig lairs (XS/S-Lair): about +5 to +10 pts/min by tier — heavily contested mid-game.
- Red Battleship (center capital): about +20 to +30 pts/min once unlocked — needs a heavy garrison.
| Structure | Passive pts/min (planner) |
|---|---|
| S-Rig (barrels/cranes) | +2 |
| M-Rig | +3 |
| XS-Lair | +5 |
| S-Lair | +8 |
| Territory (e.g. Fisher) | +3 |
| Red Battleship | +25 |
Scoring — Combat & Action Points
- Eliminating enemy troops: action points scale with tier and volume of troops wounded or killed.
- First-capture bonus: first alliance to occupy a neutral structure gets a large one-time lump sum (high priority targets).
- These stack with passive generation — fights spike score; holding nodes sustains it.
Casualties — Wounded vs Loss
- Light wounded recover over time.
- Heavy wounded go to the hospital before returning.
- Permanent losses are gone — do not burn marches on a fortified Red Battleship unless the trade-off is worth a leaderboard spot.
Overview
- Attack territories to earn Occupation Points and Merit.
- Daily settlement at UTC 00:00 — highest occupation score wins the node/territory.
- Between UTC 23:50–00:00 the leading alliance claims territory and its Deepsea Crude output.
- Winning alliances earn Alliance Oil (Deepsea Crude) for ranking rewards.
Territory Control
- Territory Link: You can only attack territories linked to yours that are neutral or adjacent to an enemy territory.
- Challenge Attempts: Each attack or garrison costs 1 attempt (max 15; daily claim 8 + pass bonus).
- Merit: Earned from attacking, garrisoning, and PvP — used for solo rank rewards.
- Deepsea Crude: Alliance resource from held nodes — determines alliance rank rewards.
| Structure | Crude / day |
|---|---|
| XS-Lair / S-Lair | +100 |
| S-Rig | +300 |
| M-Rig | +400 |
| L-Rig | +600 |
Building Territory (Rigs)
- Each rig has multiple building nodes — more nodes held = faster occupation points.
- Garrison: Earn merit while stationed; awarded when troops leave the node.
- S-Rig garrison: minimum +4 merit per minute (from Solo Rewards).
- Battle: Check enemy garrison, initiate PvP, earn extra merit from fights.
Lairs (PvE)
- Deal damage to lair monsters for merit + occupation points.
- Each lair attack has a merit cap and occupation point cap.
- Weaker players should hit lairs to help the alliance when PvP isn't viable.
Merit from Troop Loss (Solo Rewards)
| Troop Level | Merit per troop defeated |
|---|---|
| Lv 3–6 | +0.08 – +0.14 |
| Lv 7 | +0.16 |
| Lv 8 | +0.18 |
| Lv 9 | +0.20 |
| Lv 10 | +0.25 |
Territory Nodes (e.g. The Fisher)
- Named territories can have hero buffs (e.g. +20% Aeronaut or Rover damage).
- Contest ends at settlement — alliance with highest score on that node wins it.
Add from Screenshot
Take a photo of your in-game alliance member list — OCR reads names & power, or use screenshots as reference while typing below.
Add from Video
Record or upload a clip while scrolling your alliance list in-game — frames are extracted and OCR runs on each, then merged into one roster.
Tip: scroll slowly through the member list. Shorter clips (30–60s) work best. First OCR run downloads the engine (needs internet once).
Alliance Roster
Drag members onto map nodes · Track challenge attempts (used / max) and daily generation
Create Attack Order
Assign when, how many times, and what to attack. Members get calendar alarms on their phone.
Attack Orders
Pending orders show a live countdown. Use Add to Calendar for reliable phone alarms when the app is closed.