Oil Clash Attack Planner · oilclash.com

Territory Map

You are on the Map tab ✓ · Game view = your screen recording as background · Planner view = abstract diamond grid for planning

Target Assignments

    Alliance Attack Calculator

    Select a node on the map first — uses Deepsea Crude/day and merit values from in-game rules

    No target selected — click a node on the Map tab

    Battle Simulator

    Ratio > 1.3 = WIN · 1.0–1.3 = CLOSE · < 1.0 = LOSE · Light wounded recover; heavy → hospital; permanent loss is unrecoverable

    Oil Clash Event Rules

    From in-game RULES screens — used by this planner's calculator

    Map Layout

    • The battlefield is a rhomboid diamond — four corners, four alliances.
    • Each corner is an Alliance Starting Point; paths meet at the center Red Battleship capital hub.
    • Set your alliance corner to Us (right-click owner cycle). Attack only linked nodes from your territory.
    • Default corners: North = Enemy, East = Contested, South = Us, West = 4th alliance.

    Scoring — Passive Generation (Control)

    • Hold structures to earn points per minute toward the leaderboard (control score).
    • Barrels & cranes (S/M-Rigs): baseline passive tickers — lower value, good early footholds.
    • Oil rig lairs (XS/S-Lair): about +5 to +10 pts/min by tier — heavily contested mid-game.
    • Red Battleship (center capital): about +20 to +30 pts/min once unlocked — needs a heavy garrison.
    StructurePassive pts/min (planner)
    S-Rig (barrels/cranes)+2
    M-Rig+3
    XS-Lair+5
    S-Lair+8
    Territory (e.g. Fisher)+3
    Red Battleship+25

    Scoring — Combat & Action Points

    • Eliminating enemy troops: action points scale with tier and volume of troops wounded or killed.
    • First-capture bonus: first alliance to occupy a neutral structure gets a large one-time lump sum (high priority targets).
    • These stack with passive generation — fights spike score; holding nodes sustains it.

    Casualties — Wounded vs Loss

    • Light wounded recover over time.
    • Heavy wounded go to the hospital before returning.
    • Permanent losses are gone — do not burn marches on a fortified Red Battleship unless the trade-off is worth a leaderboard spot.

    Overview

    • Attack territories to earn Occupation Points and Merit.
    • Daily settlement at UTC 00:00 — highest occupation score wins the node/territory.
    • Between UTC 23:50–00:00 the leading alliance claims territory and its Deepsea Crude output.
    • Winning alliances earn Alliance Oil (Deepsea Crude) for ranking rewards.

    Territory Control

    • Territory Link: You can only attack territories linked to yours that are neutral or adjacent to an enemy territory.
    • Challenge Attempts: Each attack or garrison costs 1 attempt (max 15; daily claim 8 + pass bonus).
    • Merit: Earned from attacking, garrisoning, and PvP — used for solo rank rewards.
    • Deepsea Crude: Alliance resource from held nodes — determines alliance rank rewards.
    StructureCrude / day
    XS-Lair / S-Lair+100
    S-Rig+300
    M-Rig+400
    L-Rig+600

    Building Territory (Rigs)

    • Each rig has multiple building nodes — more nodes held = faster occupation points.
    • Garrison: Earn merit while stationed; awarded when troops leave the node.
    • S-Rig garrison: minimum +4 merit per minute (from Solo Rewards).
    • Battle: Check enemy garrison, initiate PvP, earn extra merit from fights.

    Lairs (PvE)

    • Deal damage to lair monsters for merit + occupation points.
    • Each lair attack has a merit cap and occupation point cap.
    • Weaker players should hit lairs to help the alliance when PvP isn't viable.

    Merit from Troop Loss (Solo Rewards)

    Troop LevelMerit per troop defeated
    Lv 3–6+0.08 – +0.14
    Lv 7+0.16
    Lv 8+0.18
    Lv 9+0.20
    Lv 10+0.25

    Territory Nodes (e.g. The Fisher)

    • Named territories can have hero buffs (e.g. +20% Aeronaut or Rover damage).
    • Contest ends at settlement — alliance with highest score on that node wins it.

    Add from Screenshot

    Take a photo of your in-game alliance member list — OCR reads names & power, or use screenshots as reference while typing below.

    Add from Video

    Record or upload a clip while scrolling your alliance list in-game — frames are extracted and OCR runs on each, then merged into one roster.

    Tip: scroll slowly through the member list. Shorter clips (30–60s) work best. First OCR run downloads the engine (needs internet once).

    Alliance Roster

    Drag members onto map nodes · Track challenge attempts (used / max) and daily generation

    Leader: resets today's used count for everyone

    Create Attack Order

    Assign when, how many times, and what to attack. Members get calendar alarms on their phone.

    Attack Orders

    Pending orders show a live countdown. Use Add to Calendar for reliable phone alarms when the app is closed.